
vmat, and more files of that nature inside "content" to store the text data used to compile into the game. So there's a lot of confusing information there, but essentially, when you're making content like models and materials, they exist in "content" and if you're just using them in SFM or Hammer, that content exists in "game". vpk is inside "hlvr/maps", or game content if it's inside a pakXX.vpk file. vpk, which can either store map data, if a. "game" is a more familiar file structure, this is where "compiled" content exists, so it is where you will find Valve's new file formats like. tga/.png/.psd, and other sources are stored inside of the game's "content" directory, found in the Half-Life: Alyx directory next to "game". All of the raw files that make up the game's content, such as. Source 2 uses a new content pipeline, which is built off of Valve's content system they've been using internally since Source 1. Note: This gets a bit technical, so hang in there.
